A Theory Of Dynamic Social Systems Modeling
by Tim Post
12 min read
I have a weird little theory to share; something that I noticed a long time ago, when I noticed that social reactions would be almost as fun to simulate as physical ones in games like Angry Birds. I've always felt that physics mapped to our social behavior way more than just being a great analogy, but couldn't really figure out how.
It wasn't until I was coaxing a meter stick to make interesting noises as it oscillated off the side of a table while CNN was covering a war that a light bulb went on - dampened oscillation immediately jumped into my brain but it seemed like an oversimplification. Then, weirdly, it just kept applying, at least anecdotally. It actually fits and works.
Why weird? Because social systems and cultures don't exactly have mass and objectively-quantifiable inputs, they just often behave as though they do as they change in reaction to their own unrest. That makes modeling them with physics methodology tedious, but doable, as long as I don't start pulling needed things out of thin air just to make the math work.
And, that took a while to figure out. If you're making up "controls" to make a physics model happy for unintended use, what you have is a metaphor, not a physics model.
People frequently, and very loosely, also use words like friction to describe resistance to ideas in social systems across cultures, but that use is almost always metaphorical. It's a "curiously strong" Altoids-grade metaphor, but that's all it is: a metaphor.
I have something way more concrete than that, but in this model it's not people that have mass, it's their behavior in relation to everything happening around them. A culture's mass is simply how easily it's disturbed.
That's not a metaphor or gesturing anymore; that's actually testable!